<aside> 🗒️ This contains all the trigger-based systems in GroKit Core. These components must be on GameObjects that have a Collider set to isTrigger and a Rigidbody set to isKinematic.

Grokit Core has extendable triggers that can react to the user, their hands, or any other object. Triggers come in many different varieties, including ItemIDTrigger, PlayerTrigger, and HandTrigger. The Base rigger can be inherited from and customized for your own purposes.

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BaseTrigger

<aside> 🗒️ This component serves as a base class for creating trigger events. It includes parameters for controlling the trigger behavior and executing specific actions upon entering and exiting the trigger area. This trigger is designed to be fully extendable.

IsAcceptable is where you adjust what can enter or exit the trigger.

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Inspector Variables

Unity Events

Event Functions